Final Self-Grade Checklist

Assignment Learning process Grade Why
Last 24 weeks overview Shown below and in GitHub analytics 4.5  
Latest game feature Image Image 1.9  
Organization Image 1  
N@TM feedback Image 0.8  
Total 9.95    
Skill Points Grade Evidence
Work Habits (Analytics) 1 0.9 Image
Beyond Perfunctory Memory 1 0.9 I used the animation tech talk to help animate the NPCs and enemies, and it helped me add the Game in-game
Total 2    

Personal review

Throughout this course, I have demonstrated significant growth in my programming and game development skills. The transition from the Turtle RPG to the Platformer4x and finally to the Adventure Game shows how much I have learned in the past 24 weeks.

1. Progression & Adaptability

  • Moving from simple graphics in Turtle to designing interactive and engaging gameplay in Adventure Game required a shift in mindset and skills.
  • The jump to Platformer4x involved more advanced mechanics such as physics, character movement, although I did not partake in many changes for the Platformer game I did learn a lot from it because that is how I was able to create all the files for my Adventure Game. I looked back at the game and reflected on what I could have the would have been of help and I inputted it all into my game

2. Technical Skill Development

  • I learned how to structure my code efficiently, such as uses classes to make the files more organized, also make
  • Making blogs that show my progress throught coding this game
  • Naming files to make VSCode less cluttered and how to make permalinks
  • I incorporated new elements like triggerPlayerDeath and explodeCharacter

3. Effort & Dedication

  • Last trimester my effort was constant through the entire class, although when I started trimester 2 I did not put as much effort at all during the PlatformerGame once we started the AdventureGame I tried my best to make the game as good as possible and documented everything I did
  • Adding new files and debugging the code took a lot of time and since I did not learn much from Platformer due to my nonparticipation it took way longer than it should have however I was persistant to finish it and make it nice so I spent a lot of time working on it.