Intro Design Ideas Snake Game
Avantika Chittari | Portfolio

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Game Ideas

Sound effects for character actions such as jumping, acquiring points, and defeating enemies.
Collectibles like treasures and coins that encourage exploration.
Different levels that unlock new areas and sprites.
Interactive NPCs offering quests that reward XP and weapons.
Character actions that respond to keyboard input.
XP gain through defeating giants, with level-ups enhancing health and attack power.
Traps and pits that reset the game on failure.
A dynamic day/night cycle affecting gameplay.
New weapons as the character levels up, with varied effects.
Energy consumption mechanics for actions like walking and jumping.
Maze quests for added challenges.
Multiplayer capabilities for teamwork in defeating giants.